Final-year Game Technology student (CGPA 3.83) specialising in Mixed Reality and real-time simulation. Currently shipping GearUp - an MR automotive training sim on Meta Quest 3S.
I don't just make games - I build the systems that blur the line between physical and digital worlds.
As a Game Technology student at UTeM with a consistent Dean's List record (CGPA 3.83), I've shaped my studies around the intersection of real-time engines, XR development, and intelligent game systems.
My Final Year Project, GearUp, is a Mixed Reality tabletop simulator that lets users assemble Perodua Myvi engine components in spatial AR via Meta Quest 3S passthrough - hands-on learning without a physical engine bay.
Outside the lab: facilitator, game jam champion, student society secretary, and national exhibition presenter at Hari TVET Negara 2026.
An immersive Mixed Reality tabletop simulator that puts a Perodua Myvi engine in your hands - without needing a real engine bay. GearUp uses Meta Quest 3S passthrough to layer virtual engine components onto your physical workspace.
A fast-paced solo project built entirely in Unreal Engine 5. Designed and developed independently, Shopper Sprint showcases UE5 gameplay mechanics, level design, and C++ programming from the ground up.
A collaborative group project built in Unreal Engine 5. As the team's programmer, I was responsible for core gameplay systems and scripting logic, working alongside artists and designers to bring the game's atmosphere to life.
A game jam entry developed with my team "Janji Siap" that secured 1st place in competition. Built in Unity 2022.3, my role was 3D Artist - responsible for modelling, texturing, and asset integration to give the game its visual identity under tight jam constraints.
Motion graphics and video editing work produced in Adobe After Effects. From game trailers to motion sequences - here's where code meets craft.
Open to internship roles in Game Development, XR Programming, or any position that puts interactive technology to meaningful use.